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Heroes are special upgrades received by units, representing aces and veterans of the war.

Panzer Corps[ | ]

Each unit can have up to three heroes, awarded at the following thresholds:

  • 50-100 kills
  • 101-200 kills
  • 201-500 kills

A hero provides an increase to Attack, Defense, Initiative, Movement, Spotting, or Range. Heroes are randomly generated, meaning it's possible to end up with useless combinations, like an Artillery Initiative hero. Saving and reloading can help reroll a hero.

Panzer Corps 2[ | ]

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The Hero panel at the start of a mission.

Heroes and Awards have been significantly improved in Panzer Corps 2. Instead of providing a small combat bonus (e.g. +1 defence), heroes now provide units with a special trait. For example, the ‘Survivor’ trait prevents a unit from being destroyed unless it has been reduced to just one strength point. Heroes are given at the beginning of every scenario after the first, and can be assigned to a unit during the deployment phase, by opening the unit details (the ‘i’ button below the unit’s portrait in the bottom left corner of the screen, or alternatively by right-clicking a unit or using a hotkey – I by default), then going to ‘Heroes’ and then ‘Assign’. Heroes are not permanently tied to a unit as awards are, but can be assigned and moved between units. Heroes normally only give one trait or a time; however, during the Axix Operations campaigns, enemy heroes and heroes that are given to the player as part of an event can have more than one trait at a time in addition to giving stat bonuses.

Awards are no longer merely cosmetic, and now give an appropriate stat boost when a unit accomplishes a particular feat, such as destroying 100 strength points of enemy aircraft (in that case, it will receive +1 air attack). A unit is limited to three heroes (and a hero may only be associated with one unit at a time), but there is no such restriction on the number of awards it may win.

For instance, a fighter unit that shoots down 100 enemy aircraft strength points will be given ‘Aerial Ace’, giving +1 air attack). These awards will be associated with the unit until the unit is disbanded or destroyed.

Awards[ | ]

Name Available to Requirements Level 1 Effects Level 2 Effects Level 3 Effects
Heroic Defense All units Survive (5, 6, 7) attacks in a single turn. Both attacks initiated by the enemy and counterattacks are counted. +Survivor trait +1 to Ground Defense (Ground and Naval Units only)
+1 to Air Defense (Air Units only)

+Survivor trait

+2 to Ground Defense (Ground and Naval Units only)
+2 to Air Defense (Air Units only)

+Survivor trait

Anti-Infantry Veteran All units Destroy (200, 400, 600) points of enemy infantry strength.

Axis Operations: (200, 600, 1100)

+1 to Soft Attack +2 to Soft Attack +2 to Soft Attack
Anti-Tank Veteran All units Destroy (100, 200, 300) points of enemy tank strength.

Axis Operations: (100, 400, 1000)

+1 to Hard Attack +2 to Hard Attack +3 to Hard Attack
Urban Legend Infantry Fight in (50, 100, 200) close combats.

Axis Operations: (50, 200, 400)

+1 to Close Defense +2 to Close Defense +3 to Close Defense
Unstoppable Offensive Tanks Overrun 10 units.

Axis Operations: 25

+Steamroller trait None None
Dependable Support Anti-tank, Anti-air, Artillery Provide (20, 50, 100) support fire rounds.

Axis Operations: (20, 150, 300)

+Skilled Support trait +Expert Support trait +Double Support trait
Aerial Ace Air Units Destroy (100, 200, 300) points of enemy aircraft strength.

Axis Operations: (125, 300, 900)

+1 to Air Attack +2 to Air Attack +3 to Air Attack
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